SAMG ENTERTAINMENT CO.,LTD
Financials
Valuation Metrics
SAMG ENTERTAINMENT CO.,LTD's Market Cap is ₩2878B. At end of 2025 it was ₩4221B. Ranked #643 of 2,436 in KR market (top 26%), #257 of 1,649 on KOSDAQ (top 16%), #27 of 125 in Media & Entertainment (top 22%) by Market Cap.
Investment Metrics(as of 2026-08-04)
| Metric | Value | Rank |
|---|---|---|
| Size | ||
| Market Cap | 287.85B KRW | KR#643/2,436 Sec#27/125 |
| Revenue | 143.21B KRW | KR#1,186/2,436 Sec#44/125 |
| Net Income | 29.08B KRW | KR#521/2,436 Sec#22/125 |
| Total Assets | 114.66B KRW | KR#1,648/2,436 Sec#79/125 |
| Net Assets | 81.83B KRW | KR#1,539/2,436 Sec#73/125 |
| Employees | 291 | KR#800/2,436 Sec#40/125 |
| Value | ||
| P/E | 9.90x | KR#707/2,436 Sec#31/125 |
| P/B | 3.52x | KR#2,178/2,436 Sec#124/125 |
| P/S | 2.01x | KR#1,830/2,436 Sec#99/125 |
| EV/EBITDA | 13.88x | KR#810/2,436 Sec#48/125 |
| FCF Yield | 7.89% | KR#707/2,436 Sec#50/125 |
| Profitability | ||
| ROE | 35.54% | KR#32/2,436 Sec#2/125 |
| ROA | 25.37% | KR#18/2,436 Sec#3/125 |
| Op. Margin | 14.13% | KR#304/2,436 Sec#24/125 |
| Revenue Growth | 5.49% | KR#1,141/2,436 Sec#57/125 |
| Earnings Growth | -18.63% | KR#1,038/2,436 Sec#41/125 |
| Financial Health | ||
| Debt Ratio | 140.11% | KR#1,037/2,436 Sec#65/125 |
| Total Debt | 5.05B KRW | KR#1,780/2,436 Sec#69/125 |
| FCF | 22.71B KRW | KR#482/2,436 Sec#35/125 |
| Cash | 12.15B KRW | KR#1,555/2,436 Sec#79/125 |
| Current Ratio | 2.73x | KR#681/2,436 Sec#41/125 |
| Net Debt/EBITDA | -0.35x | KR#615/2,436 Sec#53/125 |
| Performance | ||
| 1Y Return | -62.55% | KR#2,259/2,436 Sec#99/125 |
| 1M Return | 13.71% | KR#284/2,436 Sec#17/125 |
| From 52W High | -67.25% | KR#1,990/2,436 Sec#92/125 |
| 1Y MDD | -78.38% | KR#2,255/2,436 Sec#106/125 |
| Trading | ||
| Volume | 120,961 shares | KR#1,268/2,436 Sec#54/125 |
| Foreign Own. | 5.15% | KR—/2,436 Sec—/125 |
| Per Share | ||
| EPS | 3,081 KRW | KR#273/2,436 Sec#13/125 |
| BPS | 8,590 KRW | KR#1,042/2,436 Sec#49/125 |
Company Info
SAMG Entertainment, established in 2000 and listed on KOSDAQ in 2022 after a name change in 2021, is Korea's largest 3D animation production company. It engages in content production and distribution, license sales, merchandise products, and offline theme space businesses, planning and producing its own characters and animations across various platforms. The company successfully launched "Mini Special Forces" in China in 2016, growing it into a representative Korean Wave animation. It is now expanding into the global market to become a leading family entertainment enterprise, headquartered in Gangnam-gu, Seoul.