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MOBIRIX Corporation
348030· KOSDAQ· Communication Services· Media & Entertainment
₩2,805-1.58%
2026-09-18
Financials
Valuation Metrics
MOBIRIX Corporation's Market Cap is ₩269B. At end of 2025 it was ₩307B. Ranked #2163 of 2,421 in KR market (top 89%), #1406 of 1,640 on KOSDAQ (top 86%), #101 of 122 in Media & Entertainment (top 83%) by Market Cap.
Investment Metrics(as of 2026-09-18)
| Metric | Value | Rank |
|---|---|---|
| Size | ||
| Market Cap | 26.94B KRW | KR#2,163/2,421 Sec#101/122 |
| Revenue | 32.83B KRW | KR#1,998/2,421 Sec#101/122 |
| Net Income | -2.39B KRW | KR—/2,421 Sec—/122 |
| Total Assets | 52.12B KRW | KR#2,188/2,421 Sec#106/122 |
| Net Assets | 48.68B KRW | KR#1,924/2,421 Sec#93/122 |
| Employees | 261 | KR#896/2,421 Sec#46/122 |
| Value | ||
| P/B | 0.55x | KR#895/2,421 Sec#43/122 |
| P/S | 0.82x | KR#1,261/2,421 Sec#51/122 |
| FCF Yield | 3.73% | KR#941/2,421 Sec#58/122 |
| Profitability | ||
| ROE | -4.91% | KR#1,793/2,421 Sec#79/122 |
| ROA | -4.58% | KR#1,917/2,421 Sec#85/122 |
| Op. Margin | -3.46% | KR#1,808/2,421 Sec#83/122 |
| Revenue Growth | -28.95% | KR#2,209/2,421 Sec#113/122 |
| Financial Health | ||
| Debt Ratio | 7.07% | KR#70/2,421 Sec#4/122 |
| Total Debt | 0 KRW | KR—/2,421 Sec—/122 |
| FCF | 1.00B KRW | KR#1,148/2,421 Sec#66/122 |
| Cash | 32.50B KRW | KR#956/2,421 Sec#53/122 |
| Current Ratio | 18.15x | KR#34/2,421 Sec#2/122 |
| Performance | ||
| 1Y Return | -34.62% | KR#1,697/2,421 Sec#43/122 |
| 1M Return | -10.10% | KR#2,102/2,421 Sec#106/122 |
| From 52W High | -34.92% | KR#698/2,421 Sec#25/122 |
| 1Y MDD | -49.54% | KR#965/2,421 Sec#44/122 |
| Trading | ||
| Volume | 15,256 shares | KR#1,722/2,421 Sec#86/122 |
| Trading Value | 43.2M KRW | KR#1,887/2,421 Sec#84/122 |
| Foreign Own. | 1.01% | KR#2,037/2,421 Sec#99/122 |
| Per Share | ||
| EPS | -249 KRW | KR—/2,421 Sec—/122 |
| BPS | 5,069 KRW | KR#1,482/2,421 Sec#65/122 |
Company Info
Established in 2007 for mobile game production and supply, the company was listed on KOSDAQ in 2021 and obtained a new technology venture financing license through a subsidiary. It specializes in mobile game development and global publishing, currently servicing over 200 types of casual and mid-core RPG games. The company generates advertising revenue from casual games, strengthens in-app purchase sales through mid-core game expansion, and builds a stable business structure with a diversified portfolio and global marketing.