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MOBIRIX Corporation
348030· KOSDAQ· Communication Services· Media & Entertainment
₩3,095+0.49%
2026-08-04
Financials
Valuation Metrics
MOBIRIX Corporation's Market Cap is ₩297B. At end of 2025 it was ₩307B. Ranked #2069 of 2,436 in KR market (top 85%), #1316 of 1,649 on KOSDAQ (top 80%), #98 of 125 in Media & Entertainment (top 78%) by Market Cap.
Investment Metrics(as of 2026-08-04)
| Metric | Value | Rank |
|---|---|---|
| Size | ||
| Market Cap | 29.72B KRW | KR#2,069/2,436 Sec#98/125 |
| Revenue | 37.01B KRW | KR#1,937/2,436 Sec#96/125 |
| Net Income | -6.89B KRW | KR—/2,436 Sec—/125 |
| Total Assets | 54.63B KRW | KR#2,151/2,436 Sec#108/125 |
| Net Assets | 50.19B KRW | KR#1,875/2,436 Sec#89/125 |
| Employees | 261 | KR#889/2,436 Sec#45/125 |
| Value | ||
| P/B | 0.59x | KR#977/2,436 Sec#46/125 |
| P/S | 0.80x | KR#1,243/2,436 Sec#48/125 |
| FCF Yield | 3.38% | KR#977/2,436 Sec#59/125 |
| Profitability | ||
| ROE | -13.72% | KR#1,966/2,436 Sec#96/125 |
| ROA | -12.61% | KR#2,133/2,436 Sec#109/125 |
| Op. Margin | -13.12% | KR#2,047/2,436 Sec#98/125 |
| Revenue Growth | -27.05% | KR#2,142/2,436 Sec#106/125 |
| Financial Health | ||
| Debt Ratio | 108.84% | KR#414/2,436 Sec#28/125 |
| Total Debt | 0 KRW | KR—/2,436 Sec—/125 |
| FCF | 1.00B KRW | KR#1,146/2,436 Sec#67/125 |
| Cash | 33.31B KRW | KR#943/2,436 Sec#55/125 |
| Current Ratio | 10.20x | KR#99/2,436 Sec#4/125 |
| Performance | ||
| 1Y Return | -25.78% | KR#1,464/2,436 Sec#36/125 |
| 1M Return | 17.90% | KR#145/2,436 Sec#13/125 |
| From 52W High | -31.68% | KR#465/2,436 Sec#21/125 |
| 1Y MDD | -55.52% | KR#1,185/2,436 Sec#52/125 |
| Trading | ||
| Volume | 164,727 shares | KR#678/2,436 Sec#27/125 |
| Foreign Own. | 1.70% | KR—/2,436 Sec—/125 |
| Per Share | ||
| EPS | -708 KRW | KR—/2,436 Sec—/125 |
| BPS | 5,227 KRW | KR#1,403/2,436 Sec#63/125 |
Company Info
Established in 2007 for mobile game production and supply, the company was listed on KOSDAQ in 2021 and obtained a new technology venture financing license through a subsidiary. It specializes in mobile game development and global publishing, currently servicing over 200 types of casual and mid-core RPG games. The company generates advertising revenue from casual games, strengthens in-app purchase sales through mid-core game expansion, and builds a stable business structure with a diversified portfolio and global marketing.