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위지윅스튜디오
299900· KOSDAQ· Communication Services· Media & Entertainment
₩233+0.00%
2026-08-04
Financials
Valuation Metrics
위지윅스튜디오's Market Cap is ₩399B. At end of 2025 it was ₩1030B. Ranked #1885 of 2,436 in KR market (top 77%), #1169 of 1,649 on KOSDAQ (top 71%), #80 of 125 in Media & Entertainment (top 64%) by Market Cap.
Investment Metrics(as of 2026-08-04)
| Metric | Value | Rank |
|---|---|---|
| Size | ||
| Market Cap | 39.85B KRW | KR#1,885/2,436 Sec#80/125 |
| Revenue | 94.89B KRW | KR#1,420/2,436 Sec#55/125 |
| Net Income | -29.30B KRW | KR—/2,436 Sec—/125 |
| Total Assets | 208.09B KRW | KR#1,251/2,436 Sec#61/125 |
| Net Assets | 138.40B KRW | KR#1,163/2,436 Sec#54/125 |
| Employees | 31 | KR#2,175/2,436 Sec#107/125 |
| Value | ||
| P/B | 0.29x | KR#303/2,436 Sec#18/125 |
| P/S | 0.42x | KR#800/2,436 Sec#22/125 |
| FCF Yield | -24.61% | KR—/2,436 Sec—/125 |
| Profitability | ||
| ROE | -21.17% | KR#2,090/2,436 Sec#106/125 |
| ROA | -14.08% | KR#2,158/2,436 Sec#110/125 |
| Op. Margin | -8.36% | KR#1,945/2,436 Sec#93/125 |
| Revenue Growth | -34.15% | KR#2,209/2,436 Sec#114/125 |
| Financial Health | ||
| Debt Ratio | 150.35% | KR#1,189/2,436 Sec#74/125 |
| Total Debt | 27.14B KRW | KR#1,240/2,436 Sec#34/125 |
| FCF | -9.81B KRW | KR#1,706/2,436 Sec#103/125 |
| Cash | 18.03B KRW | KR#1,306/2,436 Sec#73/125 |
| Current Ratio | 0.67x | KR#2,149/2,436 Sec#114/125 |
| Performance | ||
| 1Y Return | -73.00% | KR#2,367/2,436 Sec#116/125 |
| 1M Return | -1.27% | KR#1,024/2,436 Sec#71/125 |
| From 52W High | -76.08% | KR#2,299/2,436 Sec#111/125 |
| 1Y MDD | -84.46% | KR#2,361/2,436 Sec#117/125 |
| Trading | ||
| Foreign Own. | 2.43% | KR#1,053/2,436 Sec#55/125 |
| Per Share | ||
| EPS | -136 KRW | KR—/2,436 Sec—/125 |
| BPS | 787 KRW | KR#2,331/2,436 Sec#118/125 |
Company Info
WIZIWIGSTUDIO, established in 2016 and headquartered in Seoul, Gangnam-gu, began as a CG/VFX technology specialized company. In 2021, it transformed into a comprehensive media content production company after Com2uS became the largest shareholder. The company engages in content, VFX, and new media businesses, internalizing content production through its subsidiaries. It aims to lead the transmedia content market by building an extensive value chain and developing and commercializing new business models.