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Thumbage Co., Ltd.
208640· KOSDAQ· Communication Services· Media & Entertainment
₩801+11.25%
2026-09-18
Financials
Valuation Metrics
Thumbage Co., Ltd.'s Market Cap is ₩112B. At end of 2025 it was ₩321B. Ranked #2398 of 2,421 in KR market (top 99%), #1620 of 1,640 on KOSDAQ (top 99%), #122 of 122 in Media & Entertainment (top 100%) by Market Cap.
Investment Metrics(as of 2026-09-18)
| Metric | Value | Rank |
|---|---|---|
| Size | ||
| Market Cap | 11.15B KRW | KR#2,398/2,421 Sec#122/122 |
| Revenue | 4.30B KRW | KR#2,350/2,421 Sec#121/122 |
| Net Income | -6.82B KRW | KR—/2,421 Sec—/122 |
| Total Assets | 12.61B KRW | KR#2,397/2,421 Sec#122/122 |
| Net Assets | 10.48B KRW | KR#2,372/2,421 Sec#122/122 |
| Employees | 50 | KR#2,050/2,421 Sec#93/122 |
| Value | ||
| P/B | 1.06x | KR#1,520/2,421 Sec#88/122 |
| P/S | 2.60x | KR#1,930/2,421 Sec#109/122 |
| FCF Yield | -59.97% | KR—/2,421 Sec—/122 |
| Profitability | ||
| ROE | -65.09% | KR#2,311/2,421 Sec#121/122 |
| ROA | -54.09% | KR#2,371/2,421 Sec#122/122 |
| Op. Margin | -114.07% | KR#2,315/2,421 Sec#121/122 |
| Revenue Growth | -47.45% | KR#2,285/2,421 Sec#118/122 |
| Financial Health | ||
| Debt Ratio | 20.33% | KR#372/2,421 Sec#27/122 |
| Total Debt | 2.00B KRW | KR#1,902/2,421 Sec#71/122 |
| FCF | -6.69B KRW | KR#1,577/2,421 Sec#91/122 |
| Cash | 1.15B KRW | KR#2,325/2,421 Sec#122/122 |
| Current Ratio | 1.30x | KR#1,401/2,421 Sec#80/122 |
| Performance | ||
| 1Y Return | -79.66% | KR#2,352/2,421 Sec#118/122 |
| 1M Return | 8.54% | KR#542/2,421 Sec#24/122 |
| From 52W High | -83.37% | KR#2,371/2,421 Sec#119/122 |
| 1Y MDD | -84.94% | KR#2,363/2,421 Sec#117/122 |
| Trading | ||
| Volume | 3,035,973 shares | KR#46/2,421 Sec#1/122 |
| Trading Value | 2.68B KRW | KR#483/2,421 Sec#15/122 |
| Foreign Own. | 0.00% | KR—/2,421 Sec—/122 |
| Per Share | ||
| EPS | -490 KRW | KR—/2,421 Sec—/122 |
| BPS | 753 KRW | KR#2,351/2,421 Sec#121/122 |
Company Info
Established in 2013, the company merged in 2016 to adopt its current name, developing online and mobile game software across various genres. It generates revenue from mobile platform markets like Google, Apple, and ONE store, building a growth foundation through live game content updates and new title development by its subsidiaries. The company is also exploring new businesses to create synergy with AI and blockchain technologies. ThumbAge was established in 2014 and is headquartered in Seongnam-si, Gyeonggi-do.