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Thumbage Co., Ltd.
208640· KOSDAQ· Communication Services· Media & Entertainment
₩604-5.33%
2026-11-02
Financials
Valuation Metrics
Thumbage Co., Ltd.'s Market Cap is ₩84B. At end of 2025 it was ₩321B. Ranked #2388 of 2,411 in KR market (top 99%), #1612 of 1,632 on KOSDAQ (top 99%), #121 of 122 in Media & Entertainment (top 99%) by Market Cap.
Investment Metrics(as of 2026-11-02)
| Metric | Value | Rank |
|---|---|---|
| Size | ||
| Market Cap | 8.41B KRW | KR#2,388/2,411 Sec#121/122 |
| Revenue | 4.30B KRW | KR#2,341/2,411 Sec#121/122 |
| Net Income | -6.82B KRW | KR—/2,411 Sec—/122 |
| Total Assets | 12.61B KRW | KR#2,388/2,411 Sec#122/122 |
| Net Assets | 10.48B KRW | KR#2,363/2,411 Sec#122/122 |
| Employees | 50 | KR#2,042/2,411 Sec#93/122 |
| Value | ||
| P/B | 0.80x | KR#1,381/2,411 Sec#79/122 |
| P/S | 1.96x | KR#1,873/2,411 Sec#105/122 |
| FCF Yield | -79.53% | KR—/2,411 Sec—/122 |
| Profitability | ||
| ROE | -65.09% | KR#2,302/2,411 Sec#121/122 |
| ROA | -54.09% | KR#2,362/2,411 Sec#122/122 |
| Op. Margin | -114.07% | KR#2,304/2,411 Sec#121/122 |
| Revenue Growth | -47.45% | KR#2,276/2,411 Sec#118/122 |
| Financial Health | ||
| Debt Ratio | 20.33% | KR#370/2,411 Sec#27/122 |
| Total Debt | 2.00B KRW | KR#1,894/2,411 Sec#70/122 |
| FCF | -6.69B KRW | KR#1,573/2,411 Sec#91/122 |
| Cash | 1.15B KRW | KR#2,318/2,411 Sec#122/122 |
| Current Ratio | 1.30x | KR#1,395/2,411 Sec#79/122 |
| Performance | ||
| 1Y Return | -80.76% | KR#2,347/2,411 Sec#115/122 |
| 1M Return | -13.22% | KR#2,083/2,411 Sec#112/122 |
| From 52W High | -84.24% | KR#2,344/2,411 Sec#118/122 |
| 1Y MDD | -81.79% | KR#2,309/2,411 Sec#115/122 |
| Trading | ||
| Volume | 62,785 shares | KR#1,194/2,411 Sec#49/122 |
| Trading Value | 39.7M KRW | KR#2,022/2,411 Sec#84/122 |
| Foreign Own. | 0.00% | KR—/2,411 Sec—/122 |
| Per Share | ||
| EPS | -490 KRW | KR—/2,411 Sec—/122 |
| BPS | 753 KRW | KR#2,345/2,411 Sec#122/122 |
Company Info
Established in 2013, the company merged in 2016 to adopt its current name, developing online and mobile game software across various genres. It generates revenue from mobile platform markets like Google, Apple, and ONE store, building a growth foundation through live game content updates and new title development by its subsidiaries. The company is also exploring new businesses to create synergy with AI and blockchain technologies. ThumbAge was established in 2014 and is headquartered in Seongnam-si, Gyeonggi-do.