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Devsisters corporation
194480· KOSDAQ· Communication Services· Media & Entertainment
₩21,050+9.75%
2026-08-04
Financials
Valuation Metrics
Devsisters corporation's Market Cap is ₩2553B. At end of 2025 it was ₩3675B. Ranked #706 of 2,436 in KR market (top 29%), #297 of 1,649 on KOSDAQ (top 18%), #28 of 125 in Media & Entertainment (top 22%) by Market Cap.
Investment Metrics(as of 2026-08-04)
| Metric | Value | Rank |
|---|---|---|
| Size | ||
| Market Cap | 255.32B KRW | KR#706/2,436 Sec#28/125 |
| Revenue | 264.97B KRW | KR#870/2,436 Sec#33/125 |
| Net Income | -14.44B KRW | KR—/2,436 Sec—/125 |
| Total Assets | 292.95B KRW | KR#1,031/2,436 Sec#47/125 |
| Net Assets | 154.78B KRW | KR#1,086/2,436 Sec#51/125 |
| Employees | 312 | KR#765/2,436 Sec#37/125 |
| Value | ||
| P/B | 1.65x | KR#1,848/2,436 Sec#108/125 |
| P/S | 0.96x | KR#1,367/2,436 Sec#65/125 |
| FCF Yield | 1.92% | KR#1,079/2,436 Sec#63/125 |
| Profitability | ||
| ROE | -9.33% | KR#1,890/2,436 Sec#86/125 |
| ROA | -4.93% | KR#1,893/2,436 Sec#85/125 |
| Op. Margin | -7.71% | KR#1,929/2,436 Sec#90/125 |
| Revenue Growth | -34.36% | KR#2,211/2,436 Sec#115/125 |
| Earnings Growth | -248.53% | KR#1,533/2,436 Sec#66/125 |
| Financial Health | ||
| Debt Ratio | 189.27% | KR#1,625/2,436 Sec#98/125 |
| Total Debt | 88.57B KRW | KR#757/2,436 Sec#22/125 |
| FCF | 4.91B KRW | KR#908/2,436 Sec#53/125 |
| Cash | 9.22B KRW | KR#1,714/2,436 Sec#90/125 |
| Current Ratio | 3.30x | KR#552/2,436 Sec#32/125 |
| Dividend | ||
| Div. Growth | -50.00% | KR—/2,436 Sec—/125 |
| Performance | ||
| 1Y Return | -52.54% | KR#2,122/2,436 Sec#82/125 |
| 1M Return | 22.10% | KR#111/2,436 Sec#8/125 |
| From 52W High | -63.83% | KR#1,898/2,436 Sec#88/125 |
| 1Y MDD | -76.68% | KR#2,210/2,436 Sec#100/125 |
| Trading | ||
| Volume | 228,832 shares | KR#516/2,436 Sec#20/125 |
| Foreign Own. | 2.30% | KR—/2,436 Sec—/125 |
| Per Share | ||
| EPS | -1,191 KRW | KR—/2,436 Sec—/125 |
| BPS | 13,813 KRW | KR#714/2,436 Sec#31/125 |
Company Info
Established in 2007, the company created the proprietary IP 'Cookie Run' and has since developed various works utilizing both this and new IPs. It self-publishes mobile game services to the global market, serving consumers domestically and internationally. The company aims to long-term expand the 'Cookie Run' IP business, develop new games across diverse genres, target various platforms, and broaden its global influence.