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조이시티

067000· KOSDAQ
₩1,120+1.08%
2026-09-18

Financials

Valuation Metrics

조이시티's Market Cap is ₩783B. At end of 2025 it was ₩1437B. Ranked #1441 of 2,421 in KR market (top 60%), #828 of 1,640 on KOSDAQ (top 50%), #59 of 122 in Media & Entertainment (top 48%) by Market Cap.

Investment Metrics(as of 2026-09-18)

MetricValue
Size
Market Cap78.29B KRW
Revenue155.53B KRW
Net Income-11.72B KRW
Total Assets210.62B KRW
Net Assets85.50B KRW
Employees365
Value
P/B0.92x
P/S0.50x
EV/EBITDA53.89x
FCF Yield-2.78%
Profitability
ROE-13.71%
ROA-5.57%
Op. Margin0.79%
Revenue Growth17.00%
Financial Health
Debt Ratio146.33%
Total Debt2.00B KRW
FCF-2.18B KRW
Cash14.00B KRW
Current Ratio0.75x
Net Debt/EBITDA-9.75x
Performance
1Y Return-37.53%
1M Return-0.88%
From 52W High-66.42%
1Y MDD-67.74%
Trading
Volume120,795 shares
Trading Value134.2M KRW
Foreign Own.2.71%
Per Share
EPS-168 KRW
BPS1,223 KRW

Company Info

CEO 조성원
Employees 365
Founded 1994
HQ 경기도 성남시, KR

Joycity was established in 1994 for online game development and supply, listed on KOSDAQ in 2008, and is headquartered in Seongnam-si, Gyeonggi-do, operating five subsidiary companies. It services mobile and console games across various genres, including the online sports game Freestyle series, Pirates of the Caribbean, and Gunship Battle. The company is preparing games utilizing Biohazard and Disney IP, as well as an Unreal 5-based Freestyle, pursuing global market expansion and E-Sports development.