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SONOKONG Co., Ltd.
066910· KOSDAQ· Consumer Discretionary· Consumer Durables & Apparel
₩1,547+0.98%
2026-11-02
Financials
Valuation Metrics
SONOKONG Co., Ltd.'s Market Cap is ₩238B. At end of 2025 it was ₩460B. Ranked #2175 of 2,410 in KR market (top 90%), #1417 of 1,631 on KOSDAQ (top 87%), #90 of 113 in Consumer Durables & Apparel (top 80%) by Market Cap.
Investment Metrics(as of 2026-11-02)
| Metric | Value | Rank |
|---|---|---|
| Size | ||
| Market Cap | 23.80B KRW | KR#2,175/2,410 Sec#90/113 |
| Revenue | 155.35B KRW | KR#1,162/2,410 Sec#64/113 |
| Net Income | 5.15B KRW | KR#1,198/2,410 Sec#52/113 |
| Total Assets | 109.22B KRW | KR#1,706/2,410 Sec#87/113 |
| Net Assets | 48.66B KRW | KR#1,922/2,410 Sec#96/113 |
| Employees | 57 | KR#1,981/2,410 Sec#94/113 |
| Value | ||
| P/E | 4.62x | KR#360/2,410 Sec#20/113 |
| P/B | 0.49x | KR#850/2,410 Sec#67/113 |
| P/S | 0.15x | KR#284/2,410 Sec#22/113 |
| FCF Yield | -32.32% | KR—/2,410 Sec—/113 |
| Profitability | ||
| ROE | 10.58% | KR#568/2,410 Sec#24/113 |
| ROA | 4.72% | KR#772/2,410 Sec#31/113 |
| Op. Margin | -5.11% | KR#1,855/2,410 Sec#94/113 |
| Revenue Growth | 301.11% | KR#19/2,410 Sec#1/113 |
| Financial Health | ||
| Debt Ratio | 124.45% | KR#1,742/2,410 Sec#90/113 |
| Total Debt | 9.51B KRW | KR#1,634/2,410 Sec#78/113 |
| FCF | -7.69B KRW | KR#1,617/2,410 Sec#82/113 |
| Cash | 4.19B KRW | KR#2,067/2,410 Sec#95/113 |
| Current Ratio | 1.03x | KR#1,681/2,410 Sec#84/113 |
| Performance | ||
| 1Y Return | -60.59% | KR#2,196/2,410 Sec#104/113 |
| 1M Return | -12.85% | KR#1,484/2,410 Sec#92/113 |
| From 52W High | -64.44% | KR#1,867/2,410 Sec#93/113 |
| 1Y MDD | -64.84% | KR#1,727/2,410 Sec#89/113 |
| Trading | ||
| Volume | 35,700 shares | KR#1,723/2,410 Sec#62/113 |
| Trading Value | 55.1M KRW | KR#2,029/2,410 Sec#80/113 |
| Foreign Own. | 0.00% | KR—/2,410 Sec—/113 |
| Per Share | ||
| EPS | 335 KRW | KR#1,129/2,410 Sec#50/113 |
| BPS | 3,163 KRW | KR#1,838/2,410 Sec#91/113 |
Company Info
Established in 1996, the company operates IP-based toy, figure, and mini-car businesses related to characters, animation, and games. In 2025, it acquired shares in Classe Auto and expanded into automobile, real estate, and finance sectors, broadening its customer base to include children and adult 'kidults'. Through new retail and online distribution, the company is diversifying its portfolio, evolving into a content, retail, and mobility enterprise with ventures in used cars, mobility, and real estate.